fire7side Posted February 12, 2016 Share Posted February 12, 2016 I'm a little new to PIXI and trying to figure out how to have individual sprites that are separated quads from a large texture, for a simple puzzle like a slider. I was wondering if someone could give me a tip on how to do it, or point me in the right direction. Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted February 12, 2016 Share Posted February 12, 2016 var baseTex = PIXI.BaseTexture.fromImage("test.png"); var tex = new PIXI.Texture(baseTex , new PIXI.Rectangle(x,y,w,h)); var sprite1 = new PIXI.Sprite(tex); var sprite2 = new PIXI.Sprite(tex); //every time you need to change coords or size tex.frame = new PIXI.Rectangle(x2,y2,w2,h2) //now all sprites were changed. Also you can rotate your texture: https://ivanpopelyshev.github.io/examples/index.html?s=demos&f=texture-rotate.js&title=Texture Rotate Quote Link to comment Share on other sites More sharing options...
fire7side Posted February 12, 2016 Author Share Posted February 12, 2016 OK, thanks. I'll get experimenting with it. Quote Link to comment Share on other sites More sharing options...
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