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Works in Brackets , but not online or phaser.io/sandbox/


vmars316
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Hello & Thanks ,

Code below runs great in Brackets but 

not online : http://liesandcowpies.com/testMe/vm-phaser/vm-play-music-WEB.html  no errors in Chrome .

& not on : http://phaser.io/sandbox/obNsxTrv  or  http://phaser.io/sandbox/obNsxTrv/play 

Anyone know why ?  Thanks .

 

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'vm-play-music', { preload: preload, create: create, update: update});
// http://liesandcowpies.com/testMe/vm-phaser/vm-play-cowMoo-WEB.html
var s;
var cowMoo;
var onceThru =1;
function preload() {
//   game.load.baseURL = 'http://liesandcowpies.com/testMe/vm-phaser/';
//    game.load.crossOrigin = 'anonymous';
    game.load.audio('cowmoo', 'CowMoo.mp3');
}
function create() {
    cowMoo = game.sound.add('cowmoo', .5,'false');
    cowMoo.play();
}
function update() {

    if (onceThru == 1)
    {
        alert('function update()   ' + onceThru);
        collisionLies02(); 
        onceThru = onceThru + 1 ;
    }
}

function collisionLies02() {
    onceThru = onceThru + 1;        
    alert('function collisionLies02() , onceThru =   ' + onceThru);
//    cowMoo = game.sound.add('cowmoo', .5,'false');
    cowMoo.play();

 

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'vm-play-music', { preload: preload, create: create, update: update});
// http://liesandcowpies.com/testMe/vm-phaser/vm-play-cowMoo-WEB.html
var s;
var cowMoo;
var onceThru =1;
function preload() {
//   game.load.baseURL = 'http://liesandcowpies.com/testMe/vm-phaser/';
//    game.load.crossOrigin = 'anonymous';
    game.load.audio('cowmoo', 'CowMoo.mp3');
}
function create() {
    cowMoo = game.sound.add('cowmoo', .5,'false');
    cowMoo.play();
}
function update() {

    if (onceThru == 1)
    {
	    alert('function update()   ' + onceThru);
        collisionLies02(); 
        onceThru = onceThru + 1 ;
    }
}

function collisionLies02() {
    onceThru = onceThru + 1;        
	alert('function collisionLies02() , onceThru =   ' + onceThru);
//    cowMoo = game.sound.add('cowmoo', .5,'false');
    cowMoo.play();
} 

 

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Just looks like a url problem.

The phaser sandbox isnt going to know where your sound file is and your server would have to be set up to allow serving cross origin even if it did point there (its currently commented out, and most static serving software out-of-the-box does not allow x-origin).

Chrome (and all other browsers) should report a 404 or 403 though.

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