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How are large Flash Games Developed?


WombatTurkey
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Take Kings Road for example, a flash based action rpg.

 

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What exactly is happening here with the binary / octet-stream files? Are they basically building / adding new game data into the flash based client per request?

I'm curious how these games are built with flash because I cannot imagine editing a game this big just in Adobe Flash Professional. It would lag so much. They have to be creating several swf files separately and then combining them right? As you can tell, I'm a total flash newbie, but just curious because I see these great games on facebook and whatnot that are very fluid and are huge.  

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If I had to do something big like that, I certainly wouldn't use Flash IDE.

You can use flex SDK to compile actionscript code (or even rather use Haxe). You create the basic core code/engine. You keep everything data driven. Player loads the game? Well load the base swf, then load all the assets needed for the login screen, initial area, etc. Player travels? Well load another area so you can display that.

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9 hours ago, Antriel said:

If I had to do something big like that, I certainly wouldn't use Flash IDE.

You can use flex SDK to compile actionscript code (or even rather use Haxe). You create the basic core code/engine. You keep everything data driven. Player loads the game? Well load the base swf, then load all the assets needed for the login screen, initial area, etc. Player travels? Well load another area so you can display that.

Thanks for some info! I just always thought they basically had 1 .fla file and the entire game was stored in there.

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