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Shooting weapons


Gustavgb
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Make an array to keep track of bullets.

When you create a bullet, add the bullet to the array.

Update each bullet in the array each step.

When the bullet dies, remove it from the array.

I have thought about that, but I have no idea how the code should look...

 

Anyone who has an example? 

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// Game structures// ---------------var Bullet = {  damage: 1,  speed: 10  pos: {    x,    y  },  velocity: {    x: 0,    y: 0  },  setAngularSpeed: function(angle) {    // Compute velocity    // ...  }};var Player = {  pos: {    x: 0,    y: 0  },  velocity: {    x: 0,    y: 0  },  shoot: function(pos) {    var bullet = Object.create(Bullet);    bullet.setAngularSpeed(getAngle(this.pos, pos));    return bullet;  }};// Main// ----var player = Object.create(Player);var bullets = [];// Spawn a bulletbullets.push(player.shoot({x: 50, y: 20}));// Update all bulletsbullets.forEach(function(bullet) {  bullet.pos.x += bullet.velocity.x;  bullet.pos.y += bullet.velocity.y;  // Handle collisions  // ...});

You can try something like this.

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