scoots Posted November 7, 2013 Share Posted November 7, 2013 The PBS KIDS Digital team has released a new HTML5 game and we're releasing the engine as well! Wild Kratts Monkey Mayhem is a platform puzzle game for kids (though we like playing it too). It was built using the Platypus 2D Platfomer Engine, which we've just released for anyone to use. The engine uses Tiled for level editing, and includes tons of standard game components so you can add your assets and start making levels right away. If you get a chance to try it out, let us know what you think! The engine and Kratts game were built for us by Gopherwood Studio, who are HTML5 game ninjas! Quote Link to comment Share on other sites More sharing options...
enpu Posted November 8, 2013 Share Posted November 8, 2013 Takes forever to load: 981 requests, 11.0 MB transferred, loading time 4.0 min. Quote Link to comment Share on other sites More sharing options...
happy Posted November 8, 2013 Share Posted November 8, 2013 I like the look of the graphics but I gave up waiting for it to load. 5 minutes in an just over half the loading bar is full. Sorry Quote Link to comment Share on other sites More sharing options...
benny! Posted November 8, 2013 Share Posted November 8, 2013 Loading times definately needs to be optimized. Apart from that - a cool game. Like the audio help a lot.Well done! Quote Link to comment Share on other sites More sharing options...
scoots Posted November 8, 2013 Author Share Posted November 8, 2013 Sorry the loading is giving people trouble, we'll look into it! Quote Link to comment Share on other sites More sharing options...
@99golems Posted November 12, 2013 Share Posted November 12, 2013 wow that's a lot of sound files. might i suggest an audio spritesheet via howlerjs or similar? The art looks rad as heck. Quote Link to comment Share on other sites More sharing options...
scoots Posted November 13, 2013 Author Share Posted November 13, 2013 Part of the gig when making games for a young audience is tons of audio instruction for emerging readers. We use audio sprites in the engine to support mobile, and individual files for desktop / mobile browsers that support it. The current audio implementation is a custom one written using SoundJS. Do you all find Howler or some other libraries have some capabilities we could use to improve the audio file sizes? Quote Link to comment Share on other sites More sharing options...
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