funmaker3 Posted February 6, 2016 Share Posted February 6, 2016 Hi guys, I am developing games in libgdx for HTML5 deployment. Even if my games are not demanding in terms of performance(g.e.tipical SNAKE game) I find very huge differences between clients connecting from different computers. It seems the games are too senstive to hardware when deployed on browser. My question: I fear I am doing something wrong, or something js does not like. So I ask for general guidelines to avoid FPS drops on HTML. joaneto wrote(regarding performance on html5): I'm trying to always use small resources (textures, audio, etc); Use TextureAtlas for icons ans small images; Does anybody have some guideline or hints? Thanks beforehand! Quote Link to comment Share on other sites More sharing options...
none-9999 Posted February 10, 2016 Share Posted February 10, 2016 please, see this: http://mortimergoro.github.io/SuperSaiyanJS/#/16 mattstyles 1 Quote Link to comment Share on other sites More sharing options...
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