ivan.popelyshev Posted March 10, 2016 Share Posted March 10, 2016 Can you please use my atlas reader from latest spine version? its async so it will work Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted March 10, 2016 Share Posted March 10, 2016 4 hours ago, GBear said: @ivan.popelyshev 1. which format is good between png(8bit by tinyPNG) and etc1+mask - png is very very small but i don't know how bad than compressed textures on gpu about performance or memory compressed textures is bigger than png so download time is long.. this is big issue.. so i'm wondering about which format is good... I need two thing T-T (performance and download time) do you know how much frame is up by texturecompressing by tested spine? Texture compression helps if the device has not enough videomemory. In other cases, loading time for png is much better. You know that I use gzip compression on nginx and lighttpd for DDS and PVR formats, I wrote about it before. What do you mean "its packed" ? How exactly do you pack your atlas? I hope to help you and see your project soon I know that you are doing something epic. I'm implementing 2.5D plugin that can help in your case too Quote Link to comment Share on other sites More sharing options...
GBear Posted March 11, 2016 Share Posted March 11, 2016 @ivan hi. yes you told me before.. thx.. i will test hard... Quote What do you mean "its packed" ? How exactly do you pack your atlas? My atlas(s) are packed by zip..and it will be encrypted. (but not yet) always thx.. a lot.. do you have idea to optimize pixi.js or spine like deleting codes that not using if i don't use skew... delete it.. if i don't use spine_mesh delete it.. ============================================================== my problems..is like following things first. i have to optimize cpu's usage and high usage is like following things - first. updatetransform - second spine - third many update function second memory (because of mobile. specially IOS) - texture, sound, garbage collect management, etc..... third frame up by gpu - i don't know about this yet. - Frame that using texture compression looks better than using PNG, this is my problems and i have to resolve... thx...^^/ Quote Link to comment Share on other sites More sharing options...
GBear Posted March 17, 2016 Share Posted March 17, 2016 @ivan.popelyshev hi pixi.texture is integrated on pixi.4.0? and is it support etc1 or argb dds? thx... Quote Link to comment Share on other sites More sharing options...
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