Jump to content

Could you test my game on your phone(s)?


Phoenix Labs
 Share

Recommended Posts

Hi there,

I know I've done this before but could you try my game on your phone(s)?

What I'd like to know is how well it scales and how smooth it is.

Also just so you know this game is aimed at a young audience so it's relatively easy  ^_^

I'd like to say thank you to anyone who tests it  ;)

Feedback is much appreciated but not necessary  :)

 

Normal Version:

http://clownjuggler.clay.io/

 

Optimized Version:

http://clownjuggleroptimized.clay.io/

 

 

List of phones tested on - Normal Version

  • Ipod Touch 4th Gen(Safari, Chrome) - Runs Well
  • Galaxy S3(Chrome) - Runs Well
  • Geeksphone Keon(Firefox OS) - Laggy
  • Ipad Air(Ios 7) - Doesn't scale - Pixelated
  • iPhone 5(IOS 6) - Runs Well
  • Alcatel One Touch Fire - Laggy

List of phones tested on - Optimized Version

  • Ipod Touch 4th Gen(Safari, Chrome) - Runs Well
Link to comment
Share on other sites

oysterCrusher: Thanks for testing it! Glad it worked well for you! :D

 

remvst: I'm not sure what to say, it runs really well on my phone which isn't very high end so I don't really know why it would be so laggy for you. Any advice for optimizing it? I use Game Maker.

 

mentuat: It should be scaling for you as what I have is:

 

if os_type!=os_windows && os_type!=os_mac

{

//Do scaling stuff

}

 

So no matter what it is as long as it isn't windows or mac it should scale to the browser's size.

 

I'm not sure about the pixelated thing, as I have interpolate colors between pixels on and all I'm doing is rotating the image angle for each ball.

 

 

Thanks for testing it!

Link to comment
Share on other sites

Tested it on an iPhone 5 with iOS 6, runs smoothly with all three difficulty levels.

 

One minor thing though, I accidentally pressed the url address bar above the back button (sigh) and the address bar didn't hide anymore after that. Because of that it was difficult to move the clown because it was partially behind the Safari navigation menu at the bottom. I just thought I'd mention it.

 

All in all, nice game !

Link to comment
Share on other sites

Consty: Thank you for testing it :D It should hide the address bar every 5 seconds. I think it automatically unhides when you tap under the address bar. I'll see if there's something I can do about it  ;)

 

AhmedElyamani: It's surpossed to be quite easy. if it was realistic the gravity would be higher and thus making it a lot harder, so I decided to change it.

Link to comment
Share on other sites

fldr: Thank you for testing it :)

 

I think I'll spend the next day or two optimizing it more.

Once I've finished I'll bump this topic and see whether we're getting better results.

 

Thanks everyone for testing it :D

 

Edit: Turns out it doesn't take very long to optimize. Here's the link to an optimized(hopefully) version:

http://clownjuggleroptimized.clay.io/

I still like the old menu transition so I think I'll send the first version to sponsors and if they complain about it being slow on phones I'll send them this version.

 

Fldr and Rmvst could you try this version and see if it works better?

Link to comment
Share on other sites

Hi there. I tried the game on my LG P990 (Tegra 2, Jelly Bean if that matters). The first one, not optimized, ran really slowly on the stock browser. For some reason the first menu was smooth but it suddenly slowed down when the second menu started to show up. Same with the optimized version (could it be that the tweening you're using is very resource intensive?). On Chrome, though, it ran flawlessly. A suggestion I dare to make would be to handle the rotation of the screen (if the game starts with the phone in landscape mode you have to reload the page to have it work properly) though it has nothing to do with the speed.

Link to comment
Share on other sites

  • 1 month later...

Hi. I tested the game on Motorola RAZR I XT-890 (Android 4.1.2). Network connection: Wi-Fi.

For both URLs:

Stock browser - shows game's screen but doesn't respond to touches. Unplayable.

Chrome, Firefox and Opera (not Opera Mini) - worked fine BUT for both Chrome and Opera at first they only showed a gray screen. I had to try to reload the game a couple of times until it appears on the screen.

Just wondering: what kind of optimization did you performed? I saw no difference between the game versions while playing them.

Regards.

Link to comment
Share on other sites

Hi. I tested the game on Motorola RAZR I XT-890 (Android 4.1.2). Network connection: Wi-Fi.

For both URLs:

Stock browser - shows game's screen but doesn't respond to touches. Unplayable.

Chrome, Firefox and Opera (not Opera Mini) - worked fine BUT for both Chrome and Opera at first they only showed a gray screen. I had to try to reload the game a couple of times until it appears on the screen.

Just wondering: what kind of optimization did you performed? I saw no difference between the game versions while playing them.

Regards.

Hello, thanks for testing it. The optimization only took a few minutes and only really changed the menu. Basically I used this code every step x+=(xx-x)*.1 and in the optimized one I set the horizontal speed to 10 and after 4 seconds it sets the horizontal speed to 0, there should be some difference but not much.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...