Phoenix Labs Posted November 6, 2013 Share Posted November 6, 2013 Hi there,I know I've done this before but could you try my game on your phone(s)?What I'd like to know is how well it scales and how smooth it is.Also just so you know this game is aimed at a young audience so it's relatively easy I'd like to say thank you to anyone who tests it Feedback is much appreciated but not necessary Normal Version:http://clownjuggler.clay.io/ Optimized Version:http://clownjuggleroptimized.clay.io/ List of phones tested on - Normal VersionIpod Touch 4th Gen(Safari, Chrome) - Runs WellGalaxy S3(Chrome) - Runs WellGeeksphone Keon(Firefox OS) - LaggyIpad Air(Ios 7) - Doesn't scale - PixelatediPhone 5(IOS 6) - Runs WellAlcatel One Touch Fire - LaggyList of phones tested on - Optimized VersionIpod Touch 4th Gen(Safari, Chrome) - Runs Well Quote Link to comment Share on other sites More sharing options...
oysterCrusher Posted November 6, 2013 Share Posted November 6, 2013 Scales and runs nicely on galaxy s3 in chrome for me. Nice game. Quote Link to comment Share on other sites More sharing options...
remvst Posted November 6, 2013 Share Posted November 6, 2013 Lagging as hell on Geeksphone Keon (Firefox OS). Seriously, the game isn't that complex, there should be a way to optimize it (even the menus were lagging). Liked the idea though Quote Link to comment Share on other sites More sharing options...
mentuat Posted November 6, 2013 Share Posted November 6, 2013 Doesn't scale on iPad air iOS 7 (just appears as small rectangle on screen, not centered in portrait mode either)the rotating balls are very pixelated too for some reasonSimple, fun game though! Quote Link to comment Share on other sites More sharing options...
Phoenix Labs Posted November 7, 2013 Author Share Posted November 7, 2013 oysterCrusher: Thanks for testing it! Glad it worked well for you! remvst: I'm not sure what to say, it runs really well on my phone which isn't very high end so I don't really know why it would be so laggy for you. Any advice for optimizing it? I use Game Maker. mentuat: It should be scaling for you as what I have is: if os_type!=os_windows && os_type!=os_mac{//Do scaling stuff} So no matter what it is as long as it isn't windows or mac it should scale to the browser's size. I'm not sure about the pixelated thing, as I have interpolate colors between pixels on and all I'm doing is rotating the image angle for each ball. Thanks for testing it! Quote Link to comment Share on other sites More sharing options...
Consty Posted November 7, 2013 Share Posted November 7, 2013 Tested it on an iPhone 5 with iOS 6, runs smoothly with all three difficulty levels. One minor thing though, I accidentally pressed the url address bar above the back button (sigh) and the address bar didn't hide anymore after that. Because of that it was difficult to move the clown because it was partially behind the Safari navigation menu at the bottom. I just thought I'd mention it. All in all, nice game ! Quote Link to comment Share on other sites More sharing options...
AhmedElyamani Posted November 7, 2013 Share Posted November 7, 2013 I think the ball movement is unrealistic. Quote Link to comment Share on other sites More sharing options...
Phoenix Labs Posted November 7, 2013 Author Share Posted November 7, 2013 Consty: Thank you for testing it It should hide the address bar every 5 seconds. I think it automatically unhides when you tap under the address bar. I'll see if there's something I can do about it AhmedElyamani: It's surpossed to be quite easy. if it was realistic the gravity would be higher and thus making it a lot harder, so I decided to change it. Quote Link to comment Share on other sites More sharing options...
fldr Posted November 8, 2013 Share Posted November 8, 2013 Lagging as hell on Geeksphone Keon (Firefox OS). Seriously, the game isn't that complex, there should be a way to optimize it (even the menus were lagging). Liked the idea though same on Alcatel One Touch Fire Quote Link to comment Share on other sites More sharing options...
Phoenix Labs Posted November 8, 2013 Author Share Posted November 8, 2013 fldr: Thank you for testing it I think I'll spend the next day or two optimizing it more.Once I've finished I'll bump this topic and see whether we're getting better results. Thanks everyone for testing it Edit: Turns out it doesn't take very long to optimize. Here's the link to an optimized(hopefully) version:http://clownjuggleroptimized.clay.io/I still like the old menu transition so I think I'll send the first version to sponsors and if they complain about it being slow on phones I'll send them this version. Fldr and Rmvst could you try this version and see if it works better? Quote Link to comment Share on other sites More sharing options...
fldr Posted November 8, 2013 Share Posted November 8, 2013 maybe a little little bit, but its pretty much the same Quote Link to comment Share on other sites More sharing options...
Phoenix Labs Posted November 8, 2013 Author Share Posted November 8, 2013 Oh well thanks for testing it anyway Quote Link to comment Share on other sites More sharing options...
gbolt Posted November 11, 2013 Share Posted November 11, 2013 Hi there. I tried the game on my LG P990 (Tegra 2, Jelly Bean if that matters). The first one, not optimized, ran really slowly on the stock browser. For some reason the first menu was smooth but it suddenly slowed down when the second menu started to show up. Same with the optimized version (could it be that the tweening you're using is very resource intensive?). On Chrome, though, it ran flawlessly. A suggestion I dare to make would be to handle the rotation of the screen (if the game starts with the phone in landscape mode you have to reload the page to have it work properly) though it has nothing to do with the speed. Quote Link to comment Share on other sites More sharing options...
Akmal Irfan Posted November 12, 2013 Share Posted November 12, 2013 Tested on my ZTE Open (Firefox OS 1.0) using the stock browser (Firefox). The normal version ran really slow. The optimized version is better I think. But it is still slow. Quote Link to comment Share on other sites More sharing options...
Quality Posted December 13, 2013 Share Posted December 13, 2013 Both versions runs quite well on my ipad2 Quote Link to comment Share on other sites More sharing options...
plicatibu Posted December 15, 2013 Share Posted December 15, 2013 Hi. I tested the game on Motorola RAZR I XT-890 (Android 4.1.2). Network connection: Wi-Fi.For both URLs:Stock browser - shows game's screen but doesn't respond to touches. Unplayable.Chrome, Firefox and Opera (not Opera Mini) - worked fine BUT for both Chrome and Opera at first they only showed a gray screen. I had to try to reload the game a couple of times until it appears on the screen.Just wondering: what kind of optimization did you performed? I saw no difference between the game versions while playing them.Regards. Quote Link to comment Share on other sites More sharing options...
Phoenix Labs Posted December 15, 2013 Author Share Posted December 15, 2013 Hi. I tested the game on Motorola RAZR I XT-890 (Android 4.1.2). Network connection: Wi-Fi.For both URLs:Stock browser - shows game's screen but doesn't respond to touches. Unplayable.Chrome, Firefox and Opera (not Opera Mini) - worked fine BUT for both Chrome and Opera at first they only showed a gray screen. I had to try to reload the game a couple of times until it appears on the screen.Just wondering: what kind of optimization did you performed? I saw no difference between the game versions while playing them.Regards.Hello, thanks for testing it. The optimization only took a few minutes and only really changed the menu. Basically I used this code every step x+=(xx-x)*.1 and in the optimized one I set the horizontal speed to 10 and after 4 seconds it sets the horizontal speed to 0, there should be some difference but not much. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.