NistorCristian Posted February 3, 2016 Share Posted February 3, 2016 Hi, I'm doing a Gun that shots bullets. I put those bullets into a group and when a bullet touches something I kill the bullet. The problem is if I kill the bullet the sprite dissapears but it's body is still there. I can see it if I have game.debug.box2dWorld(); enabled. How can I remove it ? Is destroy() a better option? I'm reusing the bullet. Thank you Link to comment Share on other sites More sharing options...
rich Posted February 9, 2016 Share Posted February 9, 2016 For a Box2D bullet pool you can use the code that comes in the Asteroids example with the plugin. It shows you how to use Body.killNextStep and Body.kill() to achieve what you need. Link to comment Share on other sites More sharing options...
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