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PBR materials


monkeyface
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Does anyone have any examples of materials they've made with Babylon's new PBR material system?

I'm trying to figure out how to make things like metals, plastics, wood, glass etc. but most of the PBR systems I'm referencing use metalness parameters. I'm pretty sure that can be achieved with setting the right reflectivity etc, but I haven't managed to find settings that look good so far...

Also, how do we make something like glass? Lower alpha doesn't look right... I guess we need to somehow simulate internal refraction as well... possibly something we can't do with the standard PBR material?

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