trollolloo Posted February 2, 2016 Share Posted February 2, 2016 Hello fellow BabylonJS users, I'm currently using babylon to put some product visualizations on the web, but today I ran into a problem that I didn't find to be documented anywhere. I got a poly-reduced CAD-data rip with custom vertex normals, in Blender everything looks nice and smooth, but when I export to babylon, all those data seemsto be lost. Do you have any idea how to fix this? I'll attach an image, showing the dataloss. Have a nice day, J Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted February 2, 2016 Share Posted February 2, 2016 Do not think this is a problem, hence no documentation. There are 2 ways to trigger the flat shading Feature, which is implemented in Blender in both cases. On the whole scene, using a checkbox on the scene properties tab. On a single mesh basis, on the data properties tab of such mesh. Both features are documented, here. You can also trigger BabylonJS to convertToFlatShadedMesh() of a mesh. This command can also be put in the JSON file, BUT the Blender exporter no-longer supports this. Quote Link to comment Share on other sites More sharing options...
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