(Sorry for my English) In a Phaser game, I have some sprites moving automaticly and randomly in a world bigger than the game size using moveToXY. And they work fine.
I add an sprite "player" controlled with the mouse and the camera follows it. When this "player" moves the camera, the other sprites start to "trembling" without moving. If the "player" return to the initial screen, every sprites start to moving fine.
It looks like the camera moving affect to moveToXY. Is this possible?