Flomotion Posted January 30, 2016 Share Posted January 30, 2016 Hi, I'm trying to export a book with flipping pages. (book_002 and book_003 are screenshots from cinema 4d). I save as fbx and run it through max 2015. It looks perfect in max as well. But after export with max exporter 0.25 the animations run fine except that the rotations of the bones are not very accurate. And pages are sticking through eachother (book_001). So I thought I'd use the lates version of the exporter (0.4) but that results in rotated bones that make it useless (book_000) Is there any way to make the export of the rotation values more precise? And.. is it a bug in max exporter 0.4 or do I have to set things up differently? I hope anyone knows.. thanks, Floris Quote Link to comment Share on other sites More sharing options...
Temechon Posted January 30, 2016 Share Posted January 30, 2016 Did you try to use the fbx exporter ? : https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/FBX I also the same problem with a fbx with the max exporter, and the fbx exporter was running correctly. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Flomotion Posted January 31, 2016 Author Share Posted January 31, 2016 that did it! The fbx exporter is a lot more precise with those animated values. The only issue for me is that the textures are not exported with it. And the frame numbers don't correspond with the fbx file. But.. things I can work around a lot better than the incorrect values. So thanks for your answer! Quote Link to comment Share on other sites More sharing options...
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