0Hayes Posted January 29, 2016 Share Posted January 29, 2016 Hey Folks! It’s time to take to the skies, strap a gun to your thumb and fight the enemy in this fast-action, adrenaline-fuelled, thumb shoot ‘em up! Thumb Space is here! Download now on the app store Check out the trailer: We need your help designing the next ship that will be added to the fleet! Slap the creative grease onto your thumbs and start tinkering. The design must have an area to place your trusty thumb, fit neatly into a square and of course, keep it family friendly. Anything else goes! It doesn’t matter if you have the drawing skill of a two thumbed human or a 4 thumbed chimp we’d love to see what you come up with. To enter, head to Touch Arcade and drop a reply! Competition ends 14th May Good luck, Thumbkind is relying on you Quote Link to comment Share on other sites More sharing options...
staff0rd Posted February 1, 2016 Share Posted February 1, 2016 This is impressive. Has a great flow, really feels like you're in the action. A little hard for me to focus on lining the ship up straight, hurts my eyes a bit. Very fitting music. Well done. Quote Link to comment Share on other sites More sharing options...
0Hayes Posted February 1, 2016 Author Share Posted February 1, 2016 5 hours ago, staff0rd said: This is impressive. Has a great flow, really feels like you're in the action. A little hard for me to focus on lining the ship up straight, hurts my eyes a bit. Very fitting music. Well done. Thanks very much! I thought focusing might be an issue for some so I've added a couple of options to turn the stars off or even alter their scroll speed. The option isn't in the beta build yet but I do have an incomplete release build that has all the settings and most of the unlocks in place. Unfinished release build: http://www.newgrounds.com/projects/games/937565/preview Thanks again for the feedback. I should hopefully have some new .gif's from the new weapons soon! Quote Link to comment Share on other sites More sharing options...
Tobiasz Posted February 3, 2016 Share Posted February 3, 2016 It's cool. But i'd like the laser-shots to be bigger. Especially when i would play this on my phone.. good luck! Quote Link to comment Share on other sites More sharing options...
0Hayes Posted February 3, 2016 Author Share Posted February 3, 2016 2 hours ago, Tobiasz said: It's cool. But i'd like the laser-shots to be bigger. Especially when i would play this on my phone.. good luck! Thanks very much, totally agree with the weapon being a bit weedy! Here are some of the new weapons I've been working on (hopefully a little less weedy): Missile: Laser: Plasma Beam: Nuke: Rainbow Ray: Quote Link to comment Share on other sites More sharing options...
staff0rd Posted February 4, 2016 Share Posted February 4, 2016 +1 for rainbow. First I've seen since Rainbow Islands. Quote Link to comment Share on other sites More sharing options...
Tobiasz Posted February 10, 2016 Share Posted February 10, 2016 Thats looks great now. Double effort: double fun. Quote Link to comment Share on other sites More sharing options...
0Hayes Posted February 10, 2016 Author Share Posted February 10, 2016 On 4 February 2016 at 1:12 PM, staff0rd said: +1 for rainbow. First I've seen since Rainbow Islands. Haha epic, love it! 7 hours ago, Tobiasz said: Thats looks great now. Double effort: double fun. Tons of progress made since I last posted! - Weapon tweaks: Tobiasz you'll like this one, I've made the bullet and laser allot more chunky. After allot of similar feedback I decided to update them. I've also added a trail and some more details to the missile. - Magnets and shields: Added magnet and shield consumables. Magnets pull the scrap towards you and shields essentially give you an extra life! - Prizes!: Watch an add, pop a prize. Prizes range from scrap to shields and magnets. - Loot drop: Collect 1500 scrap and unlock a loot drop! Smash the loot crate and see what you unlock. Unlocks can be ships, weapons, trails, themes, mods, shields and magnets. I'm currently wrestling with getting in app purchases implemented and a couple of tweaks after feedback. After the shop is implemented I should be ready to upload to the App Store! Quote Link to comment Share on other sites More sharing options...
0Hayes Posted March 24, 2016 Author Share Posted March 24, 2016 - Sounds and music is working! - Achievements implemented! - First in app purchase successfully tested! - App icons designed and implemented (thanks to twitter and tumblr for the suggestions)! Made some good progress this week, here's how the app icon turned out: Initial concepts Further iterations Final For the rest of today, I'll finish hooking up the remaining in app purchases. Then it's just the final polish and submission to apple! Quote Link to comment Share on other sites More sharing options...
0Hayes Posted March 24, 2016 Author Share Posted March 24, 2016 Tutorial complete! Nothing too fancy, just a couple of interactive prompts when you first play. The remaining iap's are all hooked up now too, very little left to polish before I submit to apple! Quote Link to comment Share on other sites More sharing options...
0Hayes Posted April 19, 2016 Author Share Posted April 19, 2016 We're currently searching for beta testers. If you're interested and have an iPhone or iPad get in touch with your TestFlight ID and name. Thanks! Quote Link to comment Share on other sites More sharing options...
0Hayes Posted May 9, 2016 Author Share Posted May 9, 2016 Thumb Space is out now on the app store! https://itunes.apple.com/gb/app/thumbspace/id1081404838?mt=8 Quote Link to comment Share on other sites More sharing options...
staff0rd Posted May 13, 2016 Share Posted May 13, 2016 Hey what stack are you using on iOS? Quote Link to comment Share on other sites More sharing options...
0Hayes Posted May 13, 2016 Author Share Posted May 13, 2016 10 hours ago, staff0rd said: Hey what stack are you using on iOS? Sorry, not too sure what you mean by stack? Quote Link to comment Share on other sites More sharing options...
staff0rd Posted May 15, 2016 Share Posted May 15, 2016 Which HTML5 framework are using on iOS? Quote Link to comment Share on other sites More sharing options...
0Hayes Posted May 15, 2016 Author Share Posted May 15, 2016 8 hours ago, staff0rd said: Which HTML5 framework are using on iOS? Ah yeah course, I'm using Cordova. Quote Link to comment Share on other sites More sharing options...
staff0rd Posted May 16, 2016 Share Posted May 16, 2016 That's the wrapper, what's the framework, ie; phaser, pixi, your own engine etc. Quote Link to comment Share on other sites More sharing options...
0Hayes Posted May 16, 2016 Author Share Posted May 16, 2016 3 hours ago, staff0rd said: That's the wrapper, what's the framework, ie; phaser, pixi, your own engine etc. That would be construct 2. Quote Link to comment Share on other sites More sharing options...
Sebi Posted May 16, 2016 Share Posted May 16, 2016 Trailer looks pretty good. Nice work. Maybe my mind is just corrupted, but the only thing that comes to mind when I see those thumbs is: Quote Link to comment Share on other sites More sharing options...
0Hayes Posted May 16, 2016 Author Share Posted May 16, 2016 45 minutes ago, SebastianNette said: Trailer looks pretty good. Nice work. Maybe my mind is just corrupted, but the only thing that comes to mind when I see those thumbs is: haha I won't lie. I thought the same myself but rolled with it anyway as at the time I was the only person to think it xD Quote Link to comment Share on other sites More sharing options...
icp Posted May 16, 2016 Share Posted May 16, 2016 Are you planning to release this game on Google Play? Because it looks nice and I would like to play it. What software did you use for trailer and GIFs? Quote Link to comment Share on other sites More sharing options...
0Hayes Posted May 16, 2016 Author Share Posted May 16, 2016 24 minutes ago, icp said: Are you planning to release this game on Google Play? Because it looks nice and I would like to play it. What software did you use for trailer and GIFs? Nothing planned. I've not had much luck regarding performance with construct 2 and android. For the trailer we used after effects and the GIFs were captured with gifcam. Although android isn't planned, I would eventually like to release a universal browser version. Quote Link to comment Share on other sites More sharing options...
icp Posted May 16, 2016 Share Posted May 16, 2016 Have you tried Crosswalk or CocoonJS for Android? They should provide a stable performance. Quote Link to comment Share on other sites More sharing options...
0Hayes Posted May 16, 2016 Author Share Posted May 16, 2016 2 hours ago, icp said: Have you tried Crosswalk or CocoonJS for Android? They should provide a stable performance. Not yet, but I will have to try them when we decide to make an android build. Quote Link to comment Share on other sites More sharing options...
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