gRoberts Posted January 28, 2016 Share Posted January 28, 2016 Hi all, I can't seem to find any documented way of initialising a sprite with a negative axis value, whilst having collideWorldBounds enabled. It appears to be resetting my negative axis values to 0 upon rendering, which makes it appear really clunky. app.game.prototype.spawn = function() { var germId = germs[Math.floor(Math.random()*germs.length)], germ = spawnGroup.create( this.rnd.integerInRange(0, this.world.width), -50, germId ); this.physics.arcade.enable(germ); germ.body.gravity.y = this.rnd.integerInRange(200, 500); germ.body.collideWorldBounds = true; germ.inputEnabled = true; germ.events.onInputDown.add(this.onInputDown, this); }; Any suggestions on how to get around this? Link to comment Share on other sites More sharing options...
Recommended Posts