acatcalledfrank Posted January 28, 2016 Share Posted January 28, 2016 Hi all. I'm trying to mask a container using a large number of circles, but seem to be coming up against a limit on the number of circles I can draw in a mask on WebGL. Demo here: http://codepen.io/acatcalledfrank/pen/ZQXWBL - it draws 250 x circle and numbered text labels in rows; you can see that while the labels carry on the circles stop at 160/161. Am I coming up against some kind of hard limit with the renderer here, or is there a way around it? In the actual project the circles are moving and masking a gradient, which is why I can't just use a sprite for the circles. As far as I can tell, PIXI doesn't support gradient fills yet either. If I switch to the canvas renderer there's no limit, but performance is much worse in IE and FF. Yay! Any ideas, anyone? Thanks in advance! Tom Quote Link to comment Share on other sites More sharing options...
catafest Posted January 28, 2016 Share Posted January 28, 2016 I don't sure but most of this errors come to editors : try to use one html file not http://codepen.io Use webdevelopment tool like Firebug can help to see the your script into browser, see: var renderer = PIXI.autoDetectRenderer(2000, 2000, { backgroundColor: 16777215, antialias: true }); document.body.appendChild(renderer.view); var stage = new PIXI.Container(); stage.interactive = true; var graphics = new PIXI.Graphics(); graphics.beginFill(16724736); graphics.moveTo(0, 0); graphics.lineTo(1500, 0); graphics.lineTo(1500, 1500); graphics.lineTo(0, 1500); graphics.lineTo(0, 0); graphics.endFill(); stage.addChild(graphics); var mask = new PIXI.Graphics(); var size = 30, rows = 20; mask.beginFill(0); for (var i = 0; i < 250; i++) { if (window.CP.shouldStopExecution(1)) { break; } mask.drawCircle(i % 10 * size * 2.5, Math.floor(i / 10) * size * 2.5, size); } window.CP.exitedLoop(1); mask.endFill(); stage.addChild(mask); graphics.mask = mask; var text = new PIXI.Graphics(); var t; for (var i = 0; i < 250; i++) { if (window.CP.shouldStopExecution(2)) { break; } t = text.addChild(new PIXI.Text(i, { fill: 255 })); t.x = i % 10 * size * 2.5; t.y = Math.floor(i / 10) * size * 2.5; } window.CP.exitedLoop(2); stage.addChild(text); renderer.render(stage); //# sourceURL=pen.js Quote Link to comment Share on other sites More sharing options...
acatcalledfrank Posted January 28, 2016 Author Share Posted January 28, 2016 Not quite sure what you mean, sorry The CodePen is just a stripped-down demo to show the problem that I've found in a larger project? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.