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I wrote 8 part tutorial on how to develop simple real time multiplayer card game using WebSockets,Netty,Cocos2d-x-html5.


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Hello all
If you remember by previous posts here i showed how to develop simple cross platform game .
Now i like to show you how to develop super simple real time multiplayer card game , which is also cross platform 
Using only free open source tools . which every one can efford.

For the server stack im using Java Netty , it is light,fast,Asynchronous network server.
the java code im using is NOT doing the 9 layers of abstractions it is simple almost procedural programming.
For the networking protocol im using web sockets 
For the client side game im using Cocos2d-x the HTML5 version , and the Javascript API for desktop and iOS.


Server Side:
Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 1
Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 2
Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 3
Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 4
Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 5

Client side
Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 6
Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 7
Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 8
 

The source code:
https://github.com/meiry/multiplayer_cocos2dx-js_using_netty_websockets

 
Please note that this is the first draft, i will happy to get Feedback so i could iterate and improve.
Thanks


 

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