Wondering how to get my networked sprites to "smoothly" move when their position is updated from the server. This function is called up to 10 times per second and provides the updated position of the remote player. Right now they kind of "jump" from position to position and I'd like to have a tween going to smooth it out. here's what it looks like:
public Update(name: string, x: number, y: number) {
var remotePlayer = this.remotePlayers[name];