dominate Posted January 24, 2016 Share Posted January 24, 2016 Destroying an object causes recursive errors. This is because renderer continues to try to render the destroyed object. If someone destroys one object, it is because he does not want it anymore to be rendered. Thus, should not destroy method also remove the object from its parent, stage, etc. to avoid the renderer to try to render it? Quote Link to comment Share on other sites More sharing options...
xerver Posted January 24, 2016 Share Posted January 24, 2016 Probably so, I'd post on GitHub so we can have it as a task. This is likely to be the case in v4. Quote Link to comment Share on other sites More sharing options...
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