shtanton Posted January 24, 2016 Share Posted January 24, 2016 I have a rope very similar to the phaser example here http://phaser.io/examples/v2/sprites/rope However, mine has a simple spritesheet consisting of only 2 frames (256x96 each). This is the code that should add the spritesheet to the rope but it doesn't work: rope = game.add.rope(100, 100, "ropeImg", 0, points); I have used the same code in a sprite and the spritesheet functions correctly, so the image isn't the problem Thanks for any help Link to comment Share on other sites More sharing options...
Tweeper Posted January 25, 2016 Share Posted January 25, 2016 Hi Shtanton, I believe you have the same problem now with Phaser as I had a few months ago with pixi (the underlying rendering system of Phaser). Also with ropes and sprite-frames. pixi isn't able to use spritesheet frames as an image for ropes, because that isn't supported (yet). For my project I rewrote the code to use only a single image for the rope. Hope this helps Link to comment Share on other sites More sharing options...
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