maxpower Posted January 23, 2016 Share Posted January 23, 2016 Hey everyone, I'm creating a snake like game using p2 physics, I'm using body.setCircle() for collision. Each part of the snakes tail is using setCircle() but they are not acting as one. For example if one part of the snakes tail gets hit only that part moves not the whole snake. Is there a way so group collision objects so that act as one? Thanks Link to comment Share on other sites More sharing options...
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