beeglebug Posted November 5, 2013 Share Posted November 5, 2013 Is there an easy way to load two tilemaps and let the player walk between them seamlessly? What I want to achieve is a large world built out of smaller pieces, each being it's own tilemap, kind of like Minecrafts chunks, can this be done at the moment? Link to comment Share on other sites More sharing options...
beeglebug Posted November 5, 2013 Author Share Posted November 5, 2013 I'm still stuck trying to do this. Looking at the internals of the various tile classes, it looks like a tilemaplayer is actually some kind of large sprite, with it's own canvas internally. I'm not sure how to begin doing what I want to do. Has anyone else attempted anything similar, or am I simply trying to do something impossible? Link to comment Share on other sites More sharing options...
beeglebug Posted November 7, 2013 Author Share Posted November 7, 2013 *bump* Surely someone knows about this? A quick no from Rich would suffice... Link to comment Share on other sites More sharing options...
Mike Posted November 7, 2013 Share Posted November 7, 2013 Well I saw that post, and my thoughts was: "Hmm this sounds a little weird, could this be done in some other way, like just loading new tile map when hit the border of the current, just like loading next level"... And I decided to skip my post ...but since no one is talking for this issue and you have to *bump, now you have my opinion. Link to comment Share on other sites More sharing options...
jcs Posted November 7, 2013 Share Posted November 7, 2013 when you say "seamlessly", do you mean that the player would not notice any difference at all when they moved between the tilemaps, or something like in the original Legend of Zelda, where one screen slid off and the new one slid on... I can imagine some tricks to accomplish the latter, but the former doesn't seem too likely - after all, if you have the resources to hold two tilemaps and move between them as if they were one, why not just use one larger tilemap? Link to comment Share on other sites More sharing options...
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