psy_ Posted January 21, 2016 Share Posted January 21, 2016 Hello everybody ! I'm trying to build some slope and non-regular tiles but i have a lot of problem with collision. The main problem is that when I use moveRight()/moveLeft() on a slope (in this case, just a simple body) and I stop at the middle of the tile, my player just jump like that : On the other case, when I from the top of the tile to the left, my player just fly in the air and slowly land. I tried to tweak a bit the material by setting friction and removed restitution but it don't really change. Maybe it could work if I put a huge amount of gravity but then it will influence other part of the game (like jumping). I have also tried to add a sensor (simple circle) just below the sprite so I could set the x/y velocity at zero when the sensor is in contact with the ground. This is working well but it's not working at all when i'm trying to go down the slope. Basically it moves one px left, set velocity to 0, fall one px (cause of the gravity). move one px left and etc... This is the code if you want to reproduce the problem (I'm stuck with this for many days D:) : create() { this.playerMaterial = this.game.physics.p2.createMaterial() this.tileMaterial = this.game.physics.p2.createMaterial() this.game.physics.startSystem(Phaser.Physics.P2JS); this.game.physics.p2.gravity.y = 400 this.player = this.game.add.sprite(40,40, 'player', 1) this.tile = this.game.add.sprite(80, 272, 'player') this.tile.visible = false this.game.physics.p2.enable([this.player, this.tile]) this.player.body.clearShapes() this.player.body.addRectangle(0, 40, 0, 0) this.player.body.debug = true this.player.body.fixedRotation = true this.player.body.setMaterial(this.playerMaterial) this.player.body.mass = 1.5 this.tile.body.clearShapes() this.tile.body.addPolygon( {} , 0,29, 0,40 , 50, 40 , 50, 0 ) this.tile.body.debug = true this.tile.body.static = true this.tile.body.setMaterial(this.tileMaterial) this.cursors = this.game.input.keyboard.createCursorKeys() this.jumpButton = this.game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR) let contactMaterial = this.game.physics.p2.createContactMaterial(this.playerMaterial, this.tileMaterial) contactMaterial.friction = 1 contactMaterial.restitution = 0 contactMaterial.frictionRelaxation = 3; contactMaterial.surfaceVelocity = 0 contactMaterial.frictionStiffness = 1e7; contactMaterial.stiffness = 1e7; } update() { if (this.cursors.left.isDown) { this.player.body.moveLeft(200); } else if (this.cursors.right.isDown) { this.player.body.moveRight(200); } else { this.player.body.velocity.x = 0; } if (this.jumpButton.isDown) { this.player.body.moveUp(100); } } So, any idea how can I resolve this problem ? I'm a bit lost. Thanks ! Link to comment Share on other sites More sharing options...
chg Posted January 21, 2016 Share Posted January 21, 2016 Cheeky - it looks like you're using Ad Block to begrudge devs ad revenue (as per screenshot showing Chromium with Adblock Plus) why should people go to the trouble to help you? Link to comment Share on other sites More sharing options...
psy_ Posted January 21, 2016 Author Share Posted January 21, 2016 Thanks for your non-help. I help devs by buying their games actually. It's far better imo. Anyway, I'm not here to start a discussion, your post has nothing to do here. Link to comment Share on other sites More sharing options...
chg Posted January 21, 2016 Share Posted January 21, 2016 12 minutes ago, psy_ said: Thanks for your non-help. I help devs by buying their games actually. It's far better imo. Anyway, I'm not here to start a discussion, your post has nothing to do here. You are welcome, any time. Link to comment Share on other sites More sharing options...
drhayes Posted January 21, 2016 Share Posted January 21, 2016 I have no experience with p2, but in my own attempts to get sloped tiles working in arcade physics I've set a sticky bit on the physics body that turns off gravity on slopes. Maybe you could try something similar? hoskope and jamespierce 2 Link to comment Share on other sites More sharing options...
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