strmnati Posted January 21, 2016 Share Posted January 21, 2016 It's really weird problem. I have same several .babylon files export from 3dsMax. They are same mesh(plane) but different material. When I call the BABYLON.SceneLoader.ImportMesh function to load these files like below. BABYLON.SceneLoader.ImportMesh("", "./particle/", "01_bullet.babylon", scene, function (newMeshes){ }); BABYLON.SceneLoader.ImportMesh("", "./particle/", "30_bullet.babylon", scene, function (newMeshes){ }); The weird thing is that the second mesh has the same material from the first mesh. The babylon version is 2.2. Quote Link to comment Share on other sites More sharing options...
RaananW Posted January 21, 2016 Share Posted January 21, 2016 Hi, Have you tried 2.3? Care to share a demo? Quote Link to comment Share on other sites More sharing options...
strmnati Posted January 21, 2016 Author Share Posted January 21, 2016 The attachment is my demo. babylontest.rar Quote Link to comment Share on other sites More sharing options...
aWeirdo Posted January 21, 2016 Share Posted January 21, 2016 Hi, check if you applied the same texture to both objects in 3ds max, i remember i did that once.. worth a shot to check it Quote Link to comment Share on other sites More sharing options...
strmnati Posted January 21, 2016 Author Share Posted January 21, 2016 Thanks aWeirdo. I found maybe is 3ds Max exporter's bug. I build the two new model without base the old one to modify. And the problem solved.... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.