hen Posted January 21, 2016 Share Posted January 21, 2016 Im trying to develop character controls where the rotation of the mesh should define the direction. The character is using quaternoin rotations and as discussed in another thread the quaternoin to euler conversion does not return correct values. Is there maybe another option to grab the lookat direction of the player? Quote Link to comment Share on other sites More sharing options...
hen Posted January 21, 2016 Author Share Posted January 21, 2016 This can be closed... looks like i fixed the to euler conversion. Quote Link to comment Share on other sites More sharing options...
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