davydka Posted January 20, 2016 Share Posted January 20, 2016 Hi this is my first topic so be gentle. I have a project using a wide and short canvas, around 4300 x 730. A strange thing happens with desktop Safari. Once the canvas hits a certain width, around ~2500, the fps drops down to a steady 30fps. When I switch to the canvasRenderer it jumps back up to 60, but I would like the ability to use webgl filters. Chrome handles everything just fine. I've tested on a new Mac Pro and my development machine is 2012 Macbook Pro. Both exhibit the same issue. var renderer = new PIXI.WebGLRenderer(4300, 730, { transparent: true, antialias: true }); Quote Link to comment Share on other sites More sharing options...
xerver Posted January 21, 2016 Share Posted January 21, 2016 Large canvases act strangely in different webgl implementations. Unfortunately these are usually browser limitations. Profiling is your friend here, unless you see something specifically in pixi causing a problem it is likely just vendor implementation. Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted January 21, 2016 Share Posted January 21, 2016 Why do you even need this size? Multiple displays? Quote Link to comment Share on other sites More sharing options...
davydka Posted January 21, 2016 Author Share Posted January 21, 2016 5 hours ago, ivan.popelyshev said: Why do you even need this size? Multiple displays? Onsite installation for an LED wall. Quote Link to comment Share on other sites More sharing options...
xerver Posted January 21, 2016 Share Posted January 21, 2016 2 hours ago, davydka said: Onsite installation for an LED wall. Situations like this may be better with a native/gl solution. Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted January 21, 2016 Share Posted January 21, 2016 Or chrome Quote Link to comment Share on other sites More sharing options...
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