producerism Posted January 18, 2016 Share Posted January 18, 2016 In the Phaser example pages, they all show a property called allowMultiple, for example: fx = game.add.audioSprite('sfx'); fx.allowMultiple = true; However viewing the actual source of AudioSprite.js, there is no allowMultiple property. The allowMultiple property is part of the Sound class, meaning that the correct way seems to be this: fx = game.add.audioSprite('sfx'); fx.sounds['sound_id_1'].allowMultiple = true; Was the API changed at some point, or are the examples wrong? Fenopiù 1 Link to comment Share on other sites More sharing options...
Recommended Posts