kahootbird Posted January 18, 2016 Share Posted January 18, 2016 http://www.kahootbirdgames.com/Bumpercars/ Bumper cars game. Made with phaser P2 physics engine. Edit: Attached a screenshot Quote Link to comment Share on other sites More sharing options...
rich Posted January 18, 2016 Share Posted January 18, 2016 I cannot stress enough how important posting a screen shot is. Very few people will check the link without one. Attach it to your post and it'll even reply on the forum home page. Quote Link to comment Share on other sites More sharing options...
kahootbird Posted January 18, 2016 Author Share Posted January 18, 2016 Thanks for the tip! I attached a screenshot to the post. Quote Link to comment Share on other sites More sharing options...
staff0rd Posted January 18, 2016 Share Posted January 18, 2016 Highest score I got was 13. You don't actually have to bump the cars off the screen, just avoid them from ramming into you and they'll usually go off screen themselves. Quote Link to comment Share on other sites More sharing options...
marcgfx Posted January 18, 2016 Share Posted January 18, 2016 avoiding is way better than colliding. your physics are not correct. when you collide their seems to be more energy after the impact and everything goes flying. I also missed braking/backwards driving. I quite like the idea though. would you mind if I gave it a try, based on my racing game? Quote Link to comment Share on other sites More sharing options...
Dread Knight Posted January 31, 2016 Share Posted January 31, 2016 Pretty cool concept/game. Was wondering if you made any phaser prototypes, seems you have a domain/website just for that :-) I agree that in most cases it's just better off to avoid the other cars. What breaks the flow of the game mainly is having to switch right hand between arrow keys when playing and mouse when you need to restart the game after losing (it should be keyboard only). Quote Link to comment Share on other sites More sharing options...
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