hen Posted January 21, 2016 Author Share Posted January 21, 2016 Wonderful! @Deltakosh Can we replace the toEuler function with the cannon one posted above? That seems to work. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 21, 2016 Share Posted January 21, 2016 let me check how to import it! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 21, 2016 Share Posted January 21, 2016 It's live on the playground. I replaced the previous function to keep backward compat adam and jerome 2 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted January 21, 2016 Share Posted January 21, 2016 Thanks DK! Are there any issues with the toEulerAngles() in the 3DSMax exporter? https://github.com/BabylonJS/Babylon.js/blob/master/Exporters/3ds%20Max/Max2Babylon/Tools/Tools.cs#L132 If it produces different values than Quaternion.toEulerAngles()... any problems there? (I hope not.) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 21, 2016 Share Posted January 21, 2016 Nope there is no problem regarding the exporter Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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