rich Posted March 20, 2013 Share Posted March 20, 2013 Tests the HTML5 <canvas> rendering performance for commonly used operations in HTML5 games: bitmaps, canvas drawing, alpha blending, polygon fills, shadows and text functions. http://www.kevs3d.co.uk/dev/canvasmark/ soybean 1 Quote Link to comment Share on other sites More sharing options...
rich Posted March 20, 2013 Author Share Posted March 20, 2013 Chrome 25 (Windows) scored 14876 Quote Link to comment Share on other sites More sharing options...
Jesse Freeman Posted March 20, 2013 Share Posted March 20, 2013 IE 10 (Windows 8) scored 13439 Quote Link to comment Share on other sites More sharing options...
remvst Posted March 21, 2013 Share Posted March 21, 2013 Haha got 2256 with FF19 on my Ubuntu laptop ^^ (with poor graphics drivers, but I don't even know if it has an impact) Quote Link to comment Share on other sites More sharing options...
benny! Posted March 21, 2013 Share Posted March 21, 2013 CanvasMark Score: 1509 (Chrome 25 on Linux)Tested on Nexus4/Android/ChromeNot sure if this test is food for mobiles though. Page does not seem to be responsive in any way. Quote Link to comment Share on other sites More sharing options...
aholla Posted March 21, 2013 Share Posted March 21, 2013 CanvasMark Score: 1741 (Chrome 25 on Linux)Nexus 4 with full battery, if that makes a difference. Quote Link to comment Share on other sites More sharing options...
mandarin Posted March 21, 2013 Share Posted March 21, 2013 Wow! There's quite a difference between Chrome and the others.Chrome 25, OS X: 17.783 Safari 6, OS X: 11.062 Firefox 19, OS X: 11.351 Opera 12.12, OS X: 7.837 Quote Link to comment Share on other sites More sharing options...
rich Posted March 21, 2013 Author Share Posted March 21, 2013 It appears to be very GPU dependant as well. I'm seeing top-end Mac scores in Safari around the 20,000 mark. Quote Link to comment Share on other sites More sharing options...
mandarin Posted March 21, 2013 Share Posted March 21, 2013 Oh la la! That sounds like a Mac Pro. I have the 15" MacBook Pro Retina, 2.7Ghz i7, 16GB RAM, Nvidia GeForce GT 650M. Quote Link to comment Share on other sites More sharing options...
martensms Posted March 21, 2013 Share Posted March 21, 2013 CanvasMark Score: 18912 (Chrome 25 on Linux) And it's an 8 year old Core2Duo extreme system Quote Link to comment Share on other sites More sharing options...
rich Posted March 21, 2013 Author Share Posted March 21, 2013 Yeah the fact you got nearly 19,000 on a really old PC vs. my much lower score honestly makes me question the validity of this test. Quote Link to comment Share on other sites More sharing options...
Mike Posted March 21, 2013 Share Posted March 21, 2013 CanvasMark Score: 7018 (Firefox 19 on Windows) Quote Link to comment Share on other sites More sharing options...
Kevin Roast Posted March 25, 2013 Share Posted March 25, 2013 Hi, As the author of the benchmark, thanks for letting your users know and thanks for the comments. >Yeah the fact you got nearly 19,000 on a really old PC vs. my much lowerscore honestly makes me question the validity of this test.Indeed yes - and with additional testing (thanks to you guys and many others!) a problem with the scoring system on Windows+Chrome was found. This meant that machines running Windows were producing scores that were lower than they should be compared to Linux/Mac. If you care about the reason I've added this note to the page:To get the best benchmark score for your machine, it is advisable to Disable VSync. Go to "about:flags" and toggle Disable GPU VSync "Disables synchronisation with the display's vertical refresh rate when GPU rendering." This will resolve the issue with the Chrome implementation of "requestAnimationFrame()" that tries to maintain a steady 60 frames-per-second (FPS) but on Windows with accelerated 2D canvas support, it will drop immediately down to 30 FPS when 60 FPS is not achievable with no gradual degredation. On Mac/Linux the drop in FPS is gradual and therefore does not affect the benchmark. So if you see the FPS counter drop directly from around 60 FPS to 30 FPS then you should do this. This will not produce an "unfair" score as scores are based on time not the number of frames generated. I have uploaded an improved version of the benchmark which will give more accurate scores across OS types, feel free to refresh and have another try! Unfortuately scores from the previous version of the benchmark cannot be compared to the new version. Thanks again. Kev [CanvasMark] Quote Link to comment Share on other sites More sharing options...
Quetzacotl Posted March 25, 2013 Share Posted March 25, 2013 Got about 10000 on Ubuntu 12.04 / Chrome 25. Hardware: Core i5 / 8GB RAM / GeForce 630GT But my chrome://gpu says: Graphics Feature Status [*]Canvas: Software only, hardware acceleration unavailable [*]Compositing: Software only, hardware acceleration unavailable [*]3D CSS: Unavailable. Hardware acceleration unavailable [*]CSS Animation: Software only, hardware acceleration unavailable [*]WebGL: Unavailable. Hardware acceleration unavailable [*]WebGL multisampling: Unavailable. Hardware acceleration unavailable [*]Flash 3D: Unavailable. Hardware acceleration unavailable [*]Flash Stage3D: Unavailable. Hardware acceleration unavailable [*]Texture Sharing: Unavailable. Hardware acceleration unavailable [*]Video Decode: Software only, hardware acceleration unavailable [*]Video: Software only, hardware acceleration unavailable [*]Panel Fitting: Unavailable. Hardware acceleration disabled. [*]Force Compositing Mode: Unavailable. Hardware acceleration unavailable So on Windows it might be better I suppose. Quote Link to comment Share on other sites More sharing options...
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