RedFragment Posted January 15, 2016 Share Posted January 15, 2016 Hello everyone! Laser Dreams is my first real game and it's getting really close to being done (EDIT: it's done!). It's a mobile puzzle game where you need to guide all of the laser beams to the target using various items you can drag and drop and rotate by tapping on them. Although the idea is not exactly novel, I think some of it's features really set it apart. Most notable is the level editor, that allows the players to create new levels themselves. These levels can then be reviewed by me and published in the Player submitted levels stage. https://www.youtube.com/watch?v=2ps314wl7qE DOWNLOAD HERE: iOS: https://itunes.apple.com/us/app/laser-dreams/id1097313394 Android: https://play.google.com/store/apps/details?id=com.redfragment.laserdreams&pageId=116975864458605169157 Any advice and feedback is very welcome. Let me know what you think! Cheers! shohan4556 1 Quote Link to comment Share on other sites More sharing options...
ForgeableSum Posted January 18, 2016 Share Posted January 18, 2016 It looks fantastic, and I love the theme! However, I had difficult figuring out the controls. Actually, I couldn't figure out the controls. Perhaps you could add them in somewhere? Quote Link to comment Share on other sites More sharing options...
RedFragment Posted January 18, 2016 Author Share Posted January 18, 2016 16 minutes ago, feudalwars said: It looks fantastic, and I love the theme! However, I had difficult figuring out the controls. Actually, I couldn't figure out the controls. Perhaps you could add them in somewhere? You are absolutely right! The controls will obviously be explained in the help section once it's done :). Since it's meant for mobile, it uses lots of dragndrop/swipe controls. To move items from the bottom menu to the grid you need to drag and drop them. Alternately you can select an item in the menu by clicking it an then clicking again where you want to place it in the grid. To rotate an item you just click it. In menus, you need to drag-move, like you would swipe on a mobile phone to scroll down. Quote Link to comment Share on other sites More sharing options...
staff0rd Posted January 18, 2016 Share Posted January 18, 2016 Controls seemed pretty intuitive to me, first few levels really easy, then at level 10 it got hard. Overall pretty entertaining, just needs some funky techno track or similar as background music. Level editor seems overkill for a casual game IMHO, unless it can somehow be worked into the game play, but otherwise nice work dude. Quote Link to comment Share on other sites More sharing options...
RedFragment Posted January 18, 2016 Author Share Posted January 18, 2016 5 minutes ago, staff0rd said: Controls seemed pretty intuitive to me, first few levels really easy, then at level 10 it got hard. Overall pretty entertaining, just needs some funky techno track or similar as background music. Level editor seems overkill for a casual game IMHO, unless it can somehow be worked into the game play, but otherwise nice work dude. Thank you for the compliments. It does have a funky synthwave track though The editor exists so I could make levels, then I figured why not put it in the game as well Quote Link to comment Share on other sites More sharing options...
staff0rd Posted January 18, 2016 Share Posted January 18, 2016 1 minute ago, RedFragment said: Thank you for the compliments. It does have a funky synthwave track though Oh it does too - how weird, the first time I played there was no background music at all, just sounds. Now that I load it up a second time the music is playing... Quote Link to comment Share on other sites More sharing options...
staff0rd Posted January 18, 2016 Share Posted January 18, 2016 Yeah - I have both still open in a browser tab - the first one has no music, even though music volume is set to default, second one does. Console doesn't show any errors. Quote Link to comment Share on other sites More sharing options...
marcgfx Posted January 19, 2016 Share Posted January 19, 2016 nice game. not sure if I'm too stupid, or if some levels are not finished. I had issues on two levels where the light-beam is just not long enough. seems weird that light would suddenly stop mid-air. Quote Link to comment Share on other sites More sharing options...
RedFragment Posted January 19, 2016 Author Share Posted January 19, 2016 6 minutes ago, marcgfx said: nice game. not sure if I'm too stupid, or if some levels are not finished. I had issues on two levels where the light-beam is just not long enough. seems weird that light would suddenly stop mid-air. Yes it's not very realistic but it's part of the gameplay Which level was that? Maybe try using a hint, there's always a trick Quote Link to comment Share on other sites More sharing options...
marcgfx Posted January 19, 2016 Share Posted January 19, 2016 solved all 17 levels, most with 3 stars. issues: - when I want to restart a level after only getting 1-2 stars is quite cumbersome - quit(or was it exit) leads to level select, what I would not expect - the beam length is not obvious, but vital for a few puzzles - I didnt like, that I had to restart a level from scratch to get one more star. I understand why its done this way though. maybe it would be good to have a "done" button? and it would be nice to know how many stars you will get before pressing done. it is not obvious that the beam length remains the same after splitting. I got stuck on the second level depicted in your first post, thankfully the image made me realize it was not a bug that was limiting the beams, but a feature edit: I used a hint, but nothing happened edit2: I just retried level 15 and got 3 stars, but they don't show up in the level select Quote Link to comment Share on other sites More sharing options...
RedFragment Posted January 19, 2016 Author Share Posted January 19, 2016 Thank you for the thorough feedback, marcgfx. I'll take it into account and change some stuff. If you re-visit the level where you used the hint, it should still be visible. Maybe it was on top of some other item you placed, or just hard to see. The level screen only updates if you restart, it's a bug, yes Quote Link to comment Share on other sites More sharing options...
RedFragment Posted June 25, 2016 Author Share Posted June 25, 2016 Hey everyone! Thanks for all the feedback, the game is finally out! Here are the links. iOS: https://itunes.apple.com/us/app/laser-dreams/id1097313394 Android: https://play.google.com/store/apps/details?id=com.redfragment.laserdreams&pageId=116975864458605169157 Website: http://laserdreams.redfragment.com Cheesy trailer: labrat.mobi 1 Quote Link to comment Share on other sites More sharing options...
labrat.mobi Posted June 25, 2016 Share Posted June 25, 2016 will there be a web browser version? Quote Link to comment Share on other sites More sharing options...
RedFragment Posted June 25, 2016 Author Share Posted June 25, 2016 Just now, labrat said: no web browser version? The web version was only used during development and I don't support it anymore, therefore I removed it, sorry. Quote Link to comment Share on other sites More sharing options...
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