sbat Posted November 4, 2013 Share Posted November 4, 2013 Tap chains of the same colored jellies in this sweet brain-teasing puzzle! Click group to clear mechanics with a twist (jellies of varied size and shape), bejeweled-1-style endless level progression, powerups, jellies and cookies. http://jellimatic.com/games/jellycollapse/game/5a36ecf74f7d/ Let me know if it buggs on any of your devices, if certain aspect of the game is not clear, if it is becoming too hard to soon, or if you have an idea for improvement! Thanks a lot!!! Game is available for non-exlcusive license, my contact: [email protected] haden, austin and fatalfluff 3 Quote Link to comment Share on other sites More sharing options...
poncle Posted November 4, 2013 Share Posted November 4, 2013 GalaxyS2 : great, no sfx but you know about it already =)iPhone4 iOS6 : just perfect Quote Link to comment Share on other sites More sharing options...
benny! Posted November 4, 2013 Share Posted November 4, 2013 Outstanding game. Runs absolute fine on my Nexus 4 (including sound)! Quote Link to comment Share on other sites More sharing options...
revan Posted November 4, 2013 Share Posted November 4, 2013 I see the sound buttons(so looks like the sound should be there), but have no sound.Sometimes I wanted to see some kind of a tip, like in most match-3 games when you don't move for a while.Liked the idea of the rank Small thing but fun.Tested on Iphone 4s, Safari. Quote Link to comment Share on other sites More sharing options...
yzigames Posted November 4, 2013 Share Posted November 4, 2013 Game runs slow on low end device HUAWEI, but it's playable. Browser bar doesn't hide. Quote Link to comment Share on other sites More sharing options...
Hopy Posted November 4, 2013 Share Posted November 4, 2013 m.Hopy.com Is glad to be the first sponsor of this Game.Sergey is awesome. Quote Link to comment Share on other sites More sharing options...
pspmiracle Posted November 5, 2013 Share Posted November 5, 2013 Game works great on iPhone4 with iOS6 Quote Link to comment Share on other sites More sharing options...
sbat Posted November 6, 2013 Author Share Posted November 6, 2013 Many thanks for testing, special thanks for testing on rare devices! And I am indeed glad that Hopy picked this game for non-exclusive licensing even on screenshot phase. Quote Link to comment Share on other sites More sharing options...
pspmiracle Posted November 8, 2013 Share Posted November 8, 2013 Sergey, I see that you uses 2048 texture for this game. Did you test it on low/mid-level Android devices? Some old iPods,Androids and iPhone 3g don't support 2048 images. Sponsors are ok with it? I want to use 2048 texture too since it requires less draw calls. Quote Link to comment Share on other sites More sharing options...
sbat Posted November 8, 2013 Author Share Posted November 8, 2013 pspmiracle - I think iPhone 4 and 2-year-old-max Androids is a safe bet for now. If I am not mistaken, iOS 4.0 is the latest available for iPhone 3g. This alone means a lot of things are going to be broken there anyway (like sound). However, Zoe spritesheet can split spritesheets automatically. If anyone complains, I'll just create two spritesheets. It works with bit reduced fps on htc desire s, which is kind of old/med level device. Quote Link to comment Share on other sites More sharing options...
Zaidar Posted November 8, 2013 Share Posted November 8, 2013 Awesome, works perfectly on my mobile. Really impressed bby the smmoth of the animations, how did you get that result ? Good job, very inspiring, thx ! Quote Link to comment Share on other sites More sharing options...
MyFault Posted November 8, 2013 Share Posted November 8, 2013 I think this is one of the best html5 games I've seen in quite awhile, the level of polish is outstanding. Lots of fun as well. If I ran in to this game on a portal I could see myself losing quite a bit of time to it.BTW, Ran super on my iPad mini Quote Link to comment Share on other sites More sharing options...
sbat Posted November 8, 2013 Author Share Posted November 8, 2013 Really impressed bby the smmoth of the animations, how did you get that result ? Thanks!! That's hard to answer, but here are my thoughts:1. Game objects should be physically accurate. Many simple match-3s look bit weird for very simple reason: shapes fall linearly, or slow down as they approach bottom shapes, or do something else but simple y = g * t ^2 :-). Disney cartoons is also good source for analysis on how cartoon physics works.2. I am using createjs here. I've setup it to use requestAnimationFrame, not timer. Moreover, in mouse/tap handlers I try to only do very minimal operations, and handle the rest in the main loop. This ensures that the majority of code starts exactly on the start of the frame on modern browsers.3. Some operations in createjs are more expensive than they seem - for example tap/mouse down on container requires re-rendering of container to 1x1 pixel canvas for pixel-accurate collision detection. stageMouseDown does not do that and thus quite a bit cheaper. So for in-game taps it avoid one big stage.4. I am agressively splitting expensive operations between frames. For example, each frame I am only dropping one jelly (or one lines of jellies - I forgot ). Or detect only one chain with eyes. It is not a big deal if eyes gradually appear with 0.2-0.5 sec delay. But it is a big deal if things freeze over recomputation of the entire graph of chains. State machine is great for this kind of things.5. Text rendering on canvas is surprisingly expensive. I use bitmap fonts. Quote Link to comment Share on other sites More sharing options...
Dabney Posted November 9, 2013 Share Posted November 9, 2013 Wonderful and very polished game!Worked perfectly including sound on:iPhone 3GS iOS 6.1.3Nexus 7 Android 4.3And thanks for the tips on improving animations! Quote Link to comment Share on other sites More sharing options...
zarkua Posted November 12, 2013 Share Posted November 12, 2013 Addicitve game but the sound of the bomb seems to be strange as for me. Quote Link to comment Share on other sites More sharing options...
Azerion Posted November 15, 2013 Share Posted November 15, 2013 Yup, great game. Looking forward to your next releases Sergey! Quote Link to comment Share on other sites More sharing options...
ozdy Posted November 15, 2013 Share Posted November 15, 2013 The game is great but can you expect any less from SBat ? I had problems with 1024x2048 with haxe openfl html5 - it seemed that only a part of the .png got loaded into memory but there were no browser errors, just the images from the missing parts of the texture got rendered blank. Quote Link to comment Share on other sites More sharing options...
becap Posted November 20, 2013 Share Posted November 20, 2013 This is very professional looking Game. Keep going with such art style! Quote Link to comment Share on other sites More sharing options...
Hitek55 Posted December 23, 2013 Share Posted December 23, 2013 sbat, your game is the best at the moment of html5 games! Quote Link to comment Share on other sites More sharing options...
Kvazar Posted January 27, 2014 Share Posted January 27, 2014 Great game, runs smoothly on my SGS2 Quote Link to comment Share on other sites More sharing options...
vinch Posted January 28, 2014 Share Posted January 28, 2014 Great game. Jelly Collapse is the game I was heading for while making my current HTML5 games Quote Link to comment Share on other sites More sharing options...
userotti Posted January 28, 2014 Share Posted January 28, 2014 its fun just taping the jellies. Quote Link to comment Share on other sites More sharing options...
gledex Posted February 17, 2014 Share Posted February 17, 2014 Nice demo of what html5 can do. Works playable on a slow lg l1 Quote Link to comment Share on other sites More sharing options...
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