fire7side Posted January 13, 2016 Share Posted January 13, 2016 Does pixiparticles work with version 3? I downloaded it, but nothing happens, but when I checked the paths, pixi wasn't included. Just wondering before I start. Is this what people are using or what? The pixi examples just had a bunch of worms but how does that help for things like rain, explosions, etc? Quote Link to comment Share on other sites More sharing options...
Gyldstrand Posted January 13, 2016 Share Posted January 13, 2016 Did you update it in the loop? Quote Link to comment Share on other sites More sharing options...
mattstyles Posted January 13, 2016 Share Posted January 13, 2016 Are you talking about the PixiParticles project? That project does not specify a version, implying that it works with the latest and it has been updated recently. Try opening an issue with the maintainer if you're having problems with it. If you are referring to the particle example, then yep, its v3, quickest way to check is to open the console (inspector), pixi logs its version number, right now the examples are using 3.0.6. The worms example is simply an example of a particle container, which is a container that makes some optimisations regarding the type of objects it can contain. It does not simulate any sort of particle effects, those are left up to you and it can be great fun! The PixiParticles project links above adds the physics simulation for particles on top of pixi, which is the rendering engine, I believe there are probably other implementations but its usually more fun to roll your own. Quote Link to comment Share on other sites More sharing options...
fire7side Posted January 14, 2016 Author Share Posted January 14, 2016 I'm still looking at pixiparticles, but yeah, that's the one. I think whoever did the example demo for Pixi could have included a couple algorithms for rain and explosions for those of us that aren't math heads. I'd rather not include pixiparticles, but I'd like to get going on actually writing a game. Quote Link to comment Share on other sites More sharing options...
mattstyles Posted January 14, 2016 Share Posted January 14, 2016 The maths isnt too difficult, its just changing a few properties over time, which you will be doing all the time elsewhere anyway (for games particularly). Having a large number of particles can get tricky, particularly with automatic garbage collected languages, the usual (and simplest) solution is object pooling, which, again, will help you out in loads of other places so is a good thing to learn. I can understand wanting to bolt pieces together though and get working on the actual game stuff rather than engine stuff. Off the shelf Pixi just manages rendering (actually, its scope has increased beyond that a little), so a particle engine you're going to have to hand-roll or find an external library to use. Quote Link to comment Share on other sites More sharing options...
GBear Posted January 14, 2016 Share Posted January 14, 2016 i'm using pixi-particle with 3.0.8 since 2.x and it have been working good.. maybe you can't look anything.. check container. if you add correctly container into stage or child of some... you can see particle Quote Link to comment Share on other sites More sharing options...
fire7side Posted January 15, 2016 Author Share Posted January 15, 2016 Thanks for the advice everyone. I will research particle systems before deciding if I should use pixiparticles or try writing something myself. I agree, it's better to spend a little time and learn how things work if possible. Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted January 15, 2016 Share Posted January 15, 2016 PIXI particles worked for me in pixiv3. Whats the problem? By the way, pixi-particles has particle editor. Its no use without it. Quote Link to comment Share on other sites More sharing options...
fire7side Posted January 16, 2016 Author Share Posted January 16, 2016 It was just a path problem. I wanted to know if it worked for v3 before I started looking into it since it wasn't listed on the resources page. Quote Link to comment Share on other sites More sharing options...
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