Jump to content

Particles - how to not render the emitter ?


Christoph
 Share

Recommended Posts

On 1/8/2016 at 1:35 PM, Wingnut said:

Also note that particleSystem.emitter allows a vector3 POSITION (in space), as well.

 

http://playground.babylonjs.com/#206JUO#4  (see line 18)  Vector3's are invisible from birth.  :)

 

SUPER handy if you want to make particleSystem.emitter = someMesh.position.   Easily switchable, mesh-to-mesh.

 

That's a good tip. I already checked if Empties are exportet from Blender (they are) and one could use them as placeholders for such things. However I think i will need a mesh to give particles some kind of shape. But I'm not really at this point, still trying to setup everything (IDE and stuff).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...