RaananW Posted January 6, 2016 Share Posted January 6, 2016 Hi Guys, Just wanted to share this link - https://msdn.microsoft.com/en-us/magazine/mt614269If any of you want to play my half-baked Bowling game you can find it here - https://raananweber.com/babylonBowling/Click on the pins to shoot, keep the click to shoot stronger, press "r" to reset the scene, and "c" to change the color of the ball Enjoy! gryff, Wingnut, Dad72 and 3 others 6 Quote Link to comment Share on other sites More sharing options...
gryff Posted January 6, 2016 Share Posted January 6, 2016 Nice raanan I'm better at virtual bowling than I have ever been in a real bowling alley. Two strikes and a spare in 4 attempts Only comment, the bowling ball comes back towards me after the collision - my recollection (going back a few years) is that the ball continues on. cheers, gryff Quote Link to comment Share on other sites More sharing options...
reddozen Posted January 6, 2016 Share Posted January 6, 2016 yea... would need material weight, density, and an actual calculated inertia to handle that well :-P Quote Link to comment Share on other sites More sharing options...
Wingnut Posted January 7, 2016 Share Posted January 7, 2016 "Throwing the Ball with Strength and Direction" Yuh, a wonderful function and topic... but that is cannon-making 101. What about the children?! heh Remember back. You know... putting many infants in a single room with toy blocks... is fine... until... they learn to throw them. That's when the serious injuries began. Are you SURE that you want to make gun-making code... public? mesh.convertToNerf(); Quote Link to comment Share on other sites More sharing options...
iiceman Posted January 7, 2016 Share Posted January 7, 2016 Very nice as usual! How come that if I shoot with max strength the ball always passes trough the first pin? I hit it directly but the ball goes straight trough it. If I use less power everything works fine. Quote Link to comment Share on other sites More sharing options...
jerome Posted January 7, 2016 Share Posted January 7, 2016 Hugissime ! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 7, 2016 Share Posted January 7, 2016 Huge!! Quote Link to comment Share on other sites More sharing options...
RaananW Posted January 11, 2016 Author Share Posted January 11, 2016 Hey guys, just got back from a short break-from-normal-life. Thanks for the feedback! @Wingnut - Kids nowadays are... different My 3yo loves my little bowling game! He learned how to bowl IRL using muji'a sumo bowling (https://www.pinterest.com/pin/178595941442475032/). Our windows are still intact. let's see how long this will last! @gryff - not sure what you mean - the ball continues until it falls down to the ground and then being relocated back to the camera's position. Did I miss something? @iiceman - yep, this is sadly an Oimo issue - sometimes when things happen too fast, one or two collisions are being ignored. I think it has something to do with the calculation of the next tick, but i couldn't really debug it. You can see that it happens on Oimo's demo page as well from time to time. Cannon worked better, but 2.1 was using an old version. Using BJS 2.3 I would use cannon to solve this. Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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