Convergence Posted January 3, 2016 Share Posted January 3, 2016 Hello, Is there a way to efficiently mirror imported/created meshes in Babylon? The obvious way would be to set the scaling of the desired mirror axis to -1, so that it could be part of the same draw call as the original mesh as far as i understand, but that inverts the normals also, which is generally undesired, and I haven't found a function to flip normals back the KISS way in babylon. (But many gems are still undocumented in babylon, so it might exist?) Quote Link to comment Share on other sites More sharing options...
RaananW Posted January 3, 2016 Share Posted January 3, 2016 Hi, I know no magic way of doing that :-)Flipping the normals would anyhow require a new geometry, so the amount of draw calls will have to increase (will be happy to be wrong here! ) A simple way of mirroring - http://www.babylonjs-playground.com/#RIQ3E Quote Link to comment Share on other sites More sharing options...
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