MasterK Posted January 1, 2016 Share Posted January 1, 2016 BMFont instruction: http://www.angelcode.com/products/bmfont/ a .png file: a compiled picture of 0~9 number's texture.a .fnt file: number info(like coordinate, height, width) use:var bmfontManager = new BMFontManager("res/score.fnt");var bmfLabel = new BMFontSprite("1234", bmfontManager ); now i can parse the .fnt file.But how can i use it in babylon.js?? I think it's a bit like the spriteManager. It need splice number picture to one.who can show me the way?? Quote Link to comment Share on other sites More sharing options...
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