heisenthurg Posted December 30, 2015 Share Posted December 30, 2015 When a players lives reach zero, I am trying to restart the game back to its initial state. I have read that there is no official restart function, so you have to essentially reset each aspect as necessary. I have successfully reset the score, lives, and player position, but can't seem to get the group of 'stars' that the player collects to reset. I have a function for playerKill which occurs on collision with a certain layer. When the lives are less than 1, the player is killed, game over text is shown and, onTap calls a restart function, shown below. What can I add in here to remove the remaining stars? I have tried the revive(); function but that didn't seem to work. (I've also included some code where I create the group, in case this helps!)//Create Stars sprite and animation stars = game.add.group(); stars.enableBody = true; this.map.createFromObjects('Stars', 25, 'stars', 0, true, false, stars); stars.callAll('animations.add', 'animations', 'spin', [0, 1, 2, 3, 4, 5], 10, true); stars.callAll('animations.play', 'animations', 'spin');//Restart function called 'onTap' on Game Over screen. The stars group needs to reset herefunction restart() { goText.visible = false; player.reset(150, 600); lives = 3; livesText.text = 'Lives: ' + lives; score = 0; scoreText.text = 'Score: ' + score; }Thanks! Link to comment Share on other sites More sharing options...
MichaelD Posted December 30, 2015 Share Posted December 30, 2015 Why not re-start the state? This will remove all items that existed on the state (not the global ones) and restart everything.game.state.start("Main"); heisenthurg 1 Link to comment Share on other sites More sharing options...
heisenthurg Posted December 30, 2015 Author Share Posted December 30, 2015 I wasn't actually using states before, but I've now updated my game to have different states e.g. load, menu, play states etc. I wasn't going to do this, but now that I've created a game it definitely seems better to have it laid out in this way for expandability there's one issue I can't resolve now though, it is now having trouble calling one of my functions on click for the restart. Here are my functions that I am calling when the player reaches the end of the level, and the restart function I want to callback to on click: finishLevel: function() { player.kill(); finalScore = score * lives; finishText.text="YOU MADE IT!\nFinal Score: " + finalScore + "\nClick to try again"; finishText.visible = true; game.input.onTap.addOnce(this.restart, this); }, restart: function() { game.state.start('play'); }These functions both sit within the playState, and when I remove the onTap the finishText appears fine. I am seeing an error of "Phaser.Signal: listener is a required param of addOnce() and should be a Function." . I don't understand why this happens as restart is a function(?!). Any help would be appreciated! Thank you! Link to comment Share on other sites More sharing options...
MichaelD Posted January 1, 2016 Share Posted January 1, 2016 Have you tried printing "this" to see whats in there? because this.restart inside a function might be targeting finishLevel heisenthurg 1 Link to comment Share on other sites More sharing options...
heisenthurg Posted January 1, 2016 Author Share Posted January 1, 2016 OK so I used console.log(this); and it returns the finishLevel function, which doesn't contain the restart function. If I instead create a restart function within the finishLevel function, it works and the game restarts I would like this function to be used by several other functions (e.g. I have a gameOver function as well, which the player will need to restart from). Is there a way to write the restart function once and allow it to be used within other functions, so I don't have to write it out each time? I'm sure this has something to do with scope, but I'm a newbie to JS and am still getting my head around it! Thanks for the help! Link to comment Share on other sites More sharing options...
MichaelD Posted January 2, 2016 Share Posted January 2, 2016 You can make the restart function as a separate function like function restart(){}And it will be used globaly. Or you can save the restart function inside a global accessible variable I usually have an object that holds all globaly accessible items like this:var registry = {restart: {},somevalue: 0};// and then on your create function do thisregistry.restart = this.restart;// then you can call restart from everywhere like this:registry.restart(); heisenthurg 1 Link to comment Share on other sites More sharing options...
heisenthurg Posted January 2, 2016 Author Share Posted January 2, 2016 Great, I have created a global function separately outside of my game states, so it can be used anywhere. Seems to be working correctly. Thanks for the advice! Link to comment Share on other sites More sharing options...
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