Nikos123 Posted December 29, 2015 Share Posted December 29, 2015 Ok so I'm spending way to much time on this game cause I'm having so much fun. So now I am working on realism. In real life lasers diffuse both in intensity and spread. If you click on a blue unit to a red one you will see the spread caused by the diameters. I would also now like to apply a function so that the further away the cylinder is from source the less its alpha. Is this currently possible? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 30, 2015 Share Posted December 30, 2015 Hello I suggest using a 1D linear alpha texture that you can apply it to the opacity texture channel Quote Link to comment Share on other sites More sharing options...
Nikos123 Posted December 31, 2015 Author Share Posted December 31, 2015 Thanks Deltakosh! Thats perfect. Is it possible to fade this itself over time too? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 4, 2016 Share Posted January 4, 2016 You can play with material.alpha then Quote Link to comment Share on other sites More sharing options...
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