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Mesh alpha for different vertices babylon


Nikos123
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Ok so I'm spending way to much time on this game cause I'm having so much fun.

 

So now I am working on realism. In real life lasers diffuse both in intensity and spread. If you click on a blue unit to a red one you will see the spread caused by the diameters. I would also now like to apply a function so that the further away the cylinder is from source the less its alpha. Is this currently possible? 

 

 

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