liquidpenguins Posted December 29, 2015 Share Posted December 29, 2015 Hey all, I'm trying to import my pixel art background images into Phaser, and no matter what non-smoothing code I put in there, there is still a blur on these images. I hope someone can help out. Here is a comparison between what it should be and what it is: Here is the code I use:var height = 480;var width = 852;var game = new Phaser.Game(width, height, Phaser.CANVAS, '', { preload: preload, create: create, update: update }, false, false);function preload() { console.log('Preload') ; Phaser.Canvas.setSmoothingEnabled(game.context, false); game.antialias = false; game.stage.smoothed = false; game.load.image('background', 'assets/imgs/dgtd_bg.png'); game.load.image('props', 'assets/imgs/props.png'); game.load.image('people', 'assets/imgs/people.png');}function create() { console.log('Create'); var background = game.add.sprite(0, 0, 'background'); background.smoothed = false; var props = game.add.sprite(0, 0, 'props'); props.smoothed = false; var people = game.add.sprite(0, 0, 'people'); people.smoothed = false;}Any ideas what may be going wrong? Thanks! Link to comment Share on other sites More sharing options...
aceofpack Posted December 30, 2015 Share Posted December 30, 2015 Are you testing through a browser? Is there any scaling happening? Same case for all browsers? e.g. browser at 100% zoom Might be a idea to set this up in jsfiddle or something with the pixel images (or other placeholder pixel images that represent the same without giving away your graphics) so we can play with it and see. Link to comment Share on other sites More sharing options...
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