Aurelijus Posted December 25, 2015 Share Posted December 25, 2015 deleted Link to comment Share on other sites More sharing options...
chg Posted December 25, 2015 Share Posted December 25, 2015 Either send the direction the character is facing as well as the character's updated position, or try to infer the direction that character should be shown facing based on the movement. In the later case, for 4 way movement compare the absolute change in the x coord to the absolute change in y ( eg. if (Math.abs(newx - oldx)>Math.abs(newy - oldy) {...}) if the change in x is greater look at the sign of the change in x to determine whether to face left or right, if the y is greater look at the sign of the change in y to determine whether to face up or down. Maybe I've misunderstood your issue though... the above advice seems obvious to me. Aurelijus 1 Link to comment Share on other sites More sharing options...
Aurelijus Posted December 25, 2015 Author Share Posted December 25, 2015 deleted Link to comment Share on other sites More sharing options...
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