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Blend4Web 15.12 Released (VR Support!)


Mikhail Luzyanin
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We are glad to present a new version of Blend4Web, an open source platform for creating interactive 3D web content. This is a special release for us and our community as we pass the fifth anniversary since the first line of code was written which later evolved into what we now call Blend4Web. Taking a look back, we have come a long way from a mere WebGL experiment to a fully fledged 3D engine now being adopted by industry leaders. There are more exciting changes to come!

In this release you will find: experimental Oculus Rift support, shadows cast by multiple lights, UI alignment to the viewport, new logic nodes and more.

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Viewport Alignment

The user interface can be created by parenting 3D objects to the camera such that they are always visible in front of a scene. To solve issues due to different aspect ratio on desktop and mobile displays, we have implemented a new tool, Viewport Alignment. Using this tool, you can now attach the UI to a side, a corner or the center of the screen. Unlike simple parenting, objects are automatically fit upon re-sizing the viewport. These settings are revealed for an object after you parent this object to the camera in Blender.

We have prepared an example related to web design in order to demonstrate this new feature.

 

And much more features you can read about them here .

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