jCarrasco Posted December 23, 2015 Share Posted December 23, 2015 Hi all,First post here. Hello! I have some complex models I want to export to babylon, but seems that I made the exporter crash. These models are using a couple of textures both plugged to color channel, using different UV sets for each one and multiplying one to the other by blend mode. This is, the typical set of baked lights texture multiplying a color texture.When I try to export them, the exporter crashes. This is the output: Traceback (most recent call last): File "/home/jcarrasco/.config/blender/2.76/scripts/addons/io_export_babylon.py", line 294, in execute mesh = Mesh(object, scene, nextStartFace, forcedParent, nameID, self) File "/home/jcarrasco/.config/blender/2.76/scripts/addons/io_export_babylon.py", line 700, in __init__ bakedMat = BakedMaterial(exporter, object, recipe) File "/home/jcarrasco/.config/blender/2.76/scripts/addons/io_export_babylon.py", line 1991, in __init__ self.bake('diffuseTexture', 'DIFFUSE_COLOR', 'TEXTURE', image, mesh, uv, exporter, recipe) File "/home/jcarrasco/.config/blender/2.76/scripts/addons/io_export_babylon.py", line 2025, in bake self.bakeInternal(internal_type, image, uv) File "/home/jcarrasco/.config/blender/2.76/scripts/addons/io_export_babylon.py", line 2030, in bakeInternal Main.log('Internal baking texture, type: ' + bake_type + ', mapped using: ' + uv.name, 3)UnicodeDecodeError: 'utf-8' codec can't decode byte 0x80 in position 0: invalid start byte As far as I can see, there seems like the exporter is trying to bake this texture combination into a single one. Anyone has stepped into this problem before? Appart from the crash, Anyone know a working method to do this? Thanks in advance Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted December 29, 2015 Share Posted December 29, 2015 This I think has been addressed in 4.0.1, released yesterday Quote Link to comment Share on other sites More sharing options...
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