eran-ravid Posted December 20, 2015 Share Posted December 20, 2015 Say i have an animation that suppose to run in the background as the background itself while the game still playing.What is the best practice to play large animation? By large animation I mean:- animation resolution greater that 500X500 px- very long animations (much frames, more than 24) By best practice I mean:- play in good performance while not interrupting the game performance - what type of animation to use (atlas? sprite-sheet? mp4? different method?) - how to load it in phaser- how to implement it in phaser I also would like to know if there is a better profiler tool than phaser-debug that also shows the graphic-card's memory usage. Link to comment Share on other sites More sharing options...
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