Blax Posted December 16, 2015 Share Posted December 16, 2015 Hi again! Please advice me - how rules i must use for creating armature in blender for use in babylon.js scenes. 1. Now i create armature and 3 simple bones system. Attach controller and setting up bones.2. Create IK-constraint for bones2. Create animation for controller, it's ok.3. Export from blender and import to BJS scene. In file all bones and skeleton is saved. Also controller animation.4. Controller animation can play ("CTRL" cube), but mesh \ bone system is not bended. BJS not support constraints? Ok, but how make pretty samples BlueLady and etc demos?Moving every bone manually and set keys? Then every bones convenient make separate, not compile in armature system.And perhaps exist tool in blender for make keys for every bone automaticaly?Trap and dark forest How make it properly? Sorry for dumb quest, but i dig forum, dig tutorial and not see, what i can do with this Perhaps need small punch in right direction. Help please!!! Quote Link to comment Share on other sites More sharing options...
adam Posted December 16, 2015 Share Posted December 16, 2015 I'm pretty sure you are going to have to bake your animations before you export them. Quote Link to comment Share on other sites More sharing options...
adam Posted December 16, 2015 Share Posted December 16, 2015 http://www.html5gamedevs.com/topic/18329-blender-animation-export-problem/?p=104197 Look at step 3. Blax 1 Quote Link to comment Share on other sites More sharing options...
Blax Posted December 16, 2015 Author Share Posted December 16, 2015 adam, thank you!!! It seems that is exactly what we need! upd: Yes, it work. Thank you! Quote Link to comment Share on other sites More sharing options...
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