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Key " " not found in Cache.


ichbinkaizoku
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Hi guys, I just started out with Phaser and I was thinking about creating a basic game with a guy jumping around from scratch. I searched this website for an answer but I couldn't actually find one that fits or I was too stupid to understand it. So why when I want to create an image on the canvas it says "Phaser.Cache.getImage: Key "jucator" not found in Cache." ? 

Here's my code:

<html>
<head>
<meta charset="UTF-8" />
<title>Dani Mocanu runs</title>
<script type="text/javascript" src="JS/phaser.min.js"></script>
</head>
<body>
<script type="text/javascript">
 
var player;
 
new Phaser.Game(800, 600, Phaser.AUTO, '', {
preload: function(){
 
this.game.stage.backgroundColor = '#85b5e1';
this.game.add.image('platforma', 'assets/platform.jpg');
this.game.add.image('jucator', 'assets/player.jpg');
},
 
create: function(){
 
player = this.game.add.sprite(0,0,'jucator');
},
 
update: function(){
 
}
})
</script>
</body>
</html>

I'm using WAMP in order to 'host' the game. Thanks for the info and if you have any advice about how should I be learning Phaser in a better way or any advice about anything for a beginner please let me know. Thank you! 

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  • 2 months later...
  • 1 year later...

It is actually a syntax error, and its because you did not use the "load" function in the preload. So here is the fix code. 

<html>
<head>
<meta charset="UTF-8" />
<title>Dani Mocanu runs</title>
<script type="text/javascript" src="JS/phaser.min.js"></script>
</head>
<body>
<script type="text/javascript">
 
var player;
 
new Phaser.Game(800, 600, "Phaser.AUTO '', {
preload: function(){
 
game.load.image('platforma', 'assets/platform.jpg');
game.load.image('jucator', 'assets/player.jpg');
},
 
create: function(){
this.game.stage.backgroundColor = '#85b5e1';
player = this.game.add.sprite(0, 0, 'jucator');
},
 
update: function(){
 
}
});
</script>
</body>
</html>
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