THAiSi Posted December 14, 2015 Share Posted December 14, 2015 Hi All, Half a year ago I started doing game development during my lunch breaks! It's a side-scrolling shooter using Crafty.js It's still work in progress, and the code (and demo) can be found here: https://github.com/matthijsgroen/game-play I also did a presentation about it at work, which can be found here: (at the 10 minute mark the demo begins, which shows the development proces in-game!) At the moment I'm still in the process of creating graphics, and deciding which resolution it will become, and pick between Canvas or WebGL. WitheringTreant 1 Quote Link to comment Share on other sites More sharing options...
THAiSi Posted January 5, 2016 Author Share Posted January 5, 2016 Since the presentation there were a lot of updates: New intro sequenceWebGLNew resolution to have a 16:9 aspect ratioAutofireLocal highscores More to come! Play: http://matthijsgroen.github.io/game-play/dist/index.html Quote Link to comment Share on other sites More sharing options...
THAiSi Posted September 2, 2016 Author Share Posted September 2, 2016 A lot of changes, to many to list here. The game has gotten a new URL: http://speedlazer.net ! Quote Link to comment Share on other sites More sharing options...
danyburton Posted October 3, 2016 Share Posted October 3, 2016 It's pretty good, although I feel kind of cheated by powerups that only last for a certain amount of time. Quote Link to comment Share on other sites More sharing options...
THAiSi Posted January 4, 2017 Author Share Posted January 4, 2017 That's because there are 2 kinds. The green ones give a permanent upgrade, the orange ones give a temporary boost. The boosts active are shown in the UI. Maybe a better visual distinction can help, (or different audio queue) but I'm not sure yet what would be an improvement Quote Link to comment Share on other sites More sharing options...
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