tsphillips Posted December 13, 2015 Share Posted December 13, 2015 I have a Tilemap with 4 layers. I need to render the layers like this: - draw layer 1- use layer 2 as a mask for layer 3- draw the masked layer 3- draw game sprites- draw layer 4 I do not want the overhead of pushing 4 layers for every frame. Is there an easy way to collapse and pre-render layers 1, 2, 3 so that at run time only two layers need to be drawn? My current thinking is to write a tool that bakes layers 1, 2, 3 together into a new, procedurally generated tileset and tilemap pair for the game. Of course, I would prefer an easier approach if one exists. Tom Link to comment Share on other sites More sharing options...
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