weratius Posted December 12, 2015 Share Posted December 12, 2015 Hello guys!I've found out about the CrossWalk lately. It allows to develop Phaser Apps on devices using Canvas+.I wanted to check how my app would work on it.My phaser app had different json animations with different sizes I made several tests with different sprites which had their own animation and I had faced with such a problem: I had a 60fps with the sprite which size was 17MB (Sun in attachment), but when I tried to use a sprite with 1.7MB(Station in attachment) I had a stable 5-6fps What's the reason of such an instability of fps? Why does it happen? How does JSON animation affect on fps? Thank you guys! Link to comment Share on other sites More sharing options...
weratius Posted December 13, 2015 Author Share Posted December 13, 2015 Guys, any suggestions?(( Link to comment Share on other sites More sharing options...
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