NasimiAsl Posted December 12, 2015 Share Posted December 12, 2015 http://www.babylonjs-playground.com/#CVC1M#0 var sphere = BABYLON.Mesh.CreateSphere("sphere1", 16, 2, scene); sphere.material = eash.shader( eash.alpha()+eash.range({mat1: eash.solid(0xffff00, 1.0),mat2:eash.noise({pos:'pos*5.'}),dir:'pos.x+0.5',start:0,end:1}) , scene); MarianG and jerome 2 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted December 12, 2015 Author Share Posted December 12, 2015 http://www.babylonjs-playground.com/#CVC1M#2 Minifier version http://www.babylonjs-playground.com/#CVC1M#5 with time iiceman 1 Quote Link to comment Share on other sites More sharing options...
Temechon Posted December 12, 2015 Share Posted December 12, 2015 Updated with registerBeforeRender method (cleaner code ) : http://www.babylonjs-playground.com/#CVC1M#6 I need a documentation and a github repo, and be sure I'll use it! Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted December 12, 2015 Author Share Posted December 12, 2015 i work it hard thankshttps://github.com/NasimiAsl/Eash Temechon 1 Quote Link to comment Share on other sites More sharing options...
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